The Negative
"Why do you even bother if you know it sucks?"
"Just stop it and kill the project already."
"No is going to play this."
"You're not even going to make money off of this?"
These questions and statements amongst many others are part of the flurry of negativity Rave It Out has received over the last 5 years.
And that is ok.
I think that having done a very short stint at Andamiro's Pump It Up Infinity and possessing a supportive circle of friends who have pushed me up and not pull me down has helped me immensely to keep on going forward like I do nearly every day for the project. I am not really thick-skinned. But my supporting circle is what helps endure through the ups and downs of making this project a reality.
The Positive
Storm 16 was a pivotal moment for Rave It Out.
Why?
At Storm 15, the machine which was utilizing the exe for RIO was a older version which had a UI which was far from pleasing to the eye although it was
somewhat functional. The machine itself was just newly obtained and I was not able to do any proper maintenance or repairs in time for the event. People still gave the game a shot and it had mild success. It was a decent start.
2016 was the real year that RIO started flying though.
New members joined the team and a new breath of fresh air filled the project. After a constant campaign of promoting the content in RIO via social media, people started trying it out on their own setups and asking questions of where they could play it on a machine or more information on the product as a whole. I kept building up hype for it on the Storm 16 page and crammed as much as I could to deliver the experience I promised them.
And we did it.
Rave It Out was
new. It was
different. It was
LOUD. It looked beautiful. It had great new content. It was like the whole thing had a facelift. The machine itself was heavily repaired so it would be ready for even tournament play. I was really proud of what I had in front of me all thanks to the support of my friends and the awesome folks at Rave It Out Devs.
"How long have you been working on this project?"
"What is your end-goal?"
"Do you plan to make this a commercial product?"
"This game honestly looks the most beautiful out of all of the ones here."
"Will you be making a public release soon?"
"We need to have a Rave It Out tournament!"
All the negativity I had in the back of my head suddenly disappeared and a sense of positive pride filled me. I thought to myself..."we did it"...
The Result
The machine has been successfully relocated back to Miami, Florida. With it being only 8 minutes from my house, I can do full tests on new hardware for it and have it prepared for large events in the future. I am eyeballing Florida Supercon from July 1st to July 4th as the next event. But it all depends how things play on during the weekend of June 17th. I also have a major Rave It Out event in October and something potential before then.
We have a lot of tweaks and fine-tuning needed for the initial 200 songs in the game itself. This includes content, sync, and overall fixing of errors. It is a big effort on our team's part. But it will all be worth it.
Onward!